Aleks Krotoski

The Guardian, Thursday 26 February 2009

When the news broke last week that researchers had gained access to a phenomenal – I mean phenomenal – amount of data about player behaviours scraped from the EverQuest II servers, the web went wild. Gamers around the world panicked, and virtual sabres rattled.

When we reported this story on the Gamesblog, the bulk of comments reflected this. There were cries of “surveillance society” and “nanny state creep”, plus genuine anger directed at the developers and research team. The commenter DarkMoonRising suggested this was “a breach of the Data Protection Act and possibly the right to privacy enshrined in the Human Rights Acts, which include who you socialise with”.

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