Aleks Krotoski

The Guardian, Thursday 4 December 2008

Not content with merely writing about games, the Guardian’s Games blog has produced its first game, a collaboratively generated text adventure set on a wounded ship deep in space. Our hero is a hapless space captain, alone, running out of oxygen and hounded by hungry space grues. You have one objective: fix the ship or die. A simple premise, perhaps, but one that took hundreds of volunteer hours to develop, and a journey that taught us all deep respect for the men and women behind the games we play.

Continue reading