One of my proudest accomplishments to date has been to contribute an article to Nature magazine. My parents are both hard scientists, and I grew up with an acute awareness of its great value to the scientific community. Never expecting to be part of it (as a psychologist, I’m a so-called “soft” scientist you see…), I was over the moon when I was asked to write about the real-world applications of computer games mechanics for serious hard science questions.
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[Wonderlab] Delighted... at Hide & Seek's Wonderlab
Friday July 16, 2010 @ 11:44 AM (UTC)I was invited by Margaret Robertson, Head of Development at the magnificently creative Hide and Seek pervasive play group, to deliver a five minute talk on something that delighted me to the participants of Wonderlab, their three day game design workshop. Not being as familiar with the oeuvre of computer and videogames as I once was, and being all too aware that the eminent people in the room knew just as much about the delightful and playful technologies that currently populate the more interesting corners of the World Wide Web, I chose instead to cram in three offline experiences I’ve recently had that all revel in the glorious and delicious moment of anticipation just before something wonderful and expectedly unexpected happens.
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[Games Theory] Look to the web to save British games studios
Thursday July 23, 2009 @ 07:58 AM (UTC)Aleks Krotoski
The Guardian
Wednesday 22 July 2009Last week, the city where I live was overrun by the British games industry. To be fair, the per capita population of Brighton is disproportionately digital; Black Rock Studio, Zoƫ Mode, Relentless, Littleloud and many other top-quality development studios are located there, plus several games news sources have set up shop within spitting distance of the pier. But when the Develop Conference plops itself into the city centre in the middle of July, things get a bit silly. Yet this year there were definitely fewer geeks in the bars and clubs of West Street talking about their latest AAA game projects; it seems the crunch is finally taking its toll.
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