Tech Weekly producer Scott Cawley and I have been very busy over the last few months developing the Tech Weekly Tech City Talks series, four evenings of debates on Mondays in October at Imperial College London between front benchers and the people at the coalface about the realities that lie behind the UK government’s Tech City initiative.
guardian and observer
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[Tech Weekly] Joi Ito on Creative Commons, game-ify your commute with Chromaroma (7 December 2010)
Tuesday December 07, 2010 @ 04:48 AM (UTC)The Guardian’s Tech Weekly podcast
Joi Ito on Creative Commons, game-ify your commute with Chromaroma: Creative Commons chief Joi Ito on how the organisation wants to release the internet from copyright problems, and Chromaroma’s Toby Barnes on how his game turns your commute into fun -
[Science Weekly] Should science journals be free?
Monday December 06, 2010 @ 04:39 AM (UTC)I interviewed Joi Ito, the CEO of Creative Commons for The Observer’s My Bright Idea column, and the inimitable Andy Duckworth, producer of The Guardian’s Science Weekly nabbed some of his thoughts on open publishing for their podcast. You can download it here.
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[UTTW] Untangling the web
Saturday November 27, 2010 @ 12:05 AM (UTC)I’m starting a brand new series for The Observer New Review and The Guardian today called Untangling the web, in which I look at some of the greatest social implications of the World Wide Web. It’s a pretty awesome series that I’m very excited about, including a fortnightly column in the paper and an ongoing blog on the Guardian networks. Keep an eye on the official page, and the regularly updated Tumblr for an ongoing reporter’s notebook.
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[Guardian] The challenges of filming The Virtual Revolution
Monday February 08, 2010 @ 08:49 AM (UTC)There was a moment on location last year while filming the BBC2 documentary series The Virtual Revolution when I realised we were actually creating two projects. I was uploading a photo I had taken on the shoot to my Flickr site, or dispatching another update to my Twitter followers, when the director of photography asked: “Why?”
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[Guardian] This gamesblogger is movin' on, plus Tech Weekly in the New Year
Saturday November 14, 2009 @ 06:20 PM (UTC)For eagle-eyed readers of my contributions to The Guardian’s Game Theory column and my gamesblog posts over the past few years, it may come as no surprise that, upon my return to The Guardian after Digital Revolution production is over, I am moving on from games coverage to technological pastures wider. I have been skirting around the mainstream games industry news for a long time, writing more about play than PlayStation, more about the Web than the Wii, and more about creative uses of technology than controllers. Although I am still passionate about the extraordinary joy and power that fun can produce, it’s time for me to cover another area of interactivity. I’m looking forward to treading new ground with The Guardian, the details of which will be unveiled soon. However, with the sanction of the gamesbloggers, I may throw a few games-related posts on their blog if the story is suitable.
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[Games Theory] Here is the news: videogames hysteria is just for the kids
Wednesday September 02, 2009 @ 08:50 PM (UTC)Aleks Krotoski
The Guardian
Wednesday 2 September 2009I have, in effect, been living under a videogames rock for the past three months. My self-imposed exile at the hands of a looming PhD thesis submission date and the subsequent two weeks in a recovery position has rendered my bleeding-edge knowledge of computer gaming obsolete. When confronted with the headlines announcing trends, new releases and banal news, I feel like an OAP outpaced by the young whippersnappers who’ve staked out their turf in my neighbourhood: “Get offa my patch you little devils!” I want to shout, while shaking a gnarled PlayStation 1 controller at them. “Whateva, grandma,” they’d throw back, casually cool with their Wiimotes and iPhones. Harumph.
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[Games Theory] Time to press pause before hitting another level
Wednesday August 19, 2009 @ 08:44 PM (UTC)Aleks Krotoski
The Guardian
Wednesday 19 August 2009There are few things more satisfying in life than levelling up. That, after all, is what games are all about. As a long-time player, I have a tendency to look at the world through console-coloured glasses. Recently, I had one of those mini-boosts in XP when I was on a train. I had quite happily, furiously, been scribbling in the margins of a document, drawing spaghetti arrows from one end to the other and back again, jotting down incomprehensible notes for myself and scratching out passages of text, when out of the blue my pen ran out of ink. It wasn’t blocked, it hadn’t dried up: I had used the entire charge of red in my ballpoint pen, from the moment it was first de-capped through to its final stroke. When I realised just what had happened, I heard that telltale little “ding” and knew I had a new trophy for my achievements shelf.
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[Games Theory] Why World of Warcraft may be the future of the Nation State
Thursday August 06, 2009 @ 09:15 AM (UTC)Aleks Krotoski
The Guardian
Wednesday 5 August 2009World of Warcraft and its ilk represent the next phase in human social evolution. Seriously: those people who spend their (virtual) lives dressed up like trolls or people with pointy ears, who feel a sense of accomplishment from smacking digital rats around for hours each night – they are creating the new sovereignty, establishing a nation-state that transcends borders, that challenges traditional ideas of governance, that threatens economic structures and upsets power hierarchies. People, the future is in the hands of a bunch of trolls.
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[Games Theory] Look to the web to save British games studios
Thursday July 23, 2009 @ 07:58 AM (UTC)Aleks Krotoski
The Guardian
Wednesday 22 July 2009Last week, the city where I live was overrun by the British games industry. To be fair, the per capita population of Brighton is disproportionately digital; Black Rock Studio, Zoë Mode, Relentless, Littleloud and many other top-quality development studios are located there, plus several games news sources have set up shop within spitting distance of the pier. But when the Develop Conference plops itself into the city centre in the middle of July, things get a bit silly. Yet this year there were definitely fewer geeks in the bars and clubs of West Street talking about their latest AAA game projects; it seems the crunch is finally taking its toll.
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