This is a selection of my academic and academically oriented publications. For my Guardian articles, head here, and for the archive of my Untangling the Web Observer columns, go here. Other media publications are here.
Krotoski, A. (2015). Identity and Agency. In P. Hwa and R. Mansell (Eds) The International Encyclopedia of Digital Communication and Society. Malden, NJ: Wiley-Blackwell.(pdf)
Krotoski, A. (2014, forthcoming). Inventing the Internet: Scapegoat, Sin Eater, and Trickster. In W.H. Dutton and M. Graham (Eds). Society and the Internet: How Networks of Information and Communication are Changing Our Lives. Oxford: Oxford University Press.
Krotoski, A. (2014, March 24). The Personal (Computer) Is Political. Nominet Trust Provocation Paper series. London.
Krotoski, A. (2013). Untangling the Web: What the Internet is Doing to You. London: Guardian Faber. (Order on Amazon)
Krotoski, A. (2012, Mar). Data-driven research: open data opportunities for growing knowledge, and ethical issues that arise. Insights, Vol 25(1): 28-32. (pdf)
Krotoski, A. (2011, Oct-Dec). Introduction: Wikileaks and the New, Transparent World Order. The Political Quarterly, Vol 82(4): 526–530.
Krotoski, A. (2010, 1 Dec). Growing Knowledge: The future of research in the Internet Age. Nature, 468(633).
Hunsinger, J. & Krotoski, A. (Ed.). (2010). Virtual Worlds [Special issue], Learning, Media & Technology, Vol 35(2).
Krotoski, Aleksandra K. (2009). Social influence in Second Life: Social Network and Social Psychological Processes in the Diffusion of Belief and Behaviour on the Web. PhD Dissertation. University of Surrey, Department of Psychology, School of Human Sciences. (zipped pdf) Released under a Creative Commons 3.0 cc by-nc-sa license.
Krotoski, A. (2009). The social life of Second Life: An analysis of the social networks of a virtual world. In D. Heider (Ed.) Living Virtually: researching new worlds. New York: Peter Lang. (Amazon)
Krotoski, A. (2008). Who are you? Identity in the virtual world. In M. Rymaszewski et al (ed.) Second Life: The Official Guide (2nd edition). Indianapolis: Wiley. (Amazon)
Birch, D.G.W. (2007). Eavesdropping on the future of identity. In D.W.G. Birch (ed.) Digital Identity Management: Technological, business and social implications. Aldershot: Gower. (Amazon)
Krotoski, A. (Managing Editor) (2006). Unlimited Learning: the role of computer and video games in curriculum-based education. London: Department for Trade and Industry and the Entertainment and Leisure Software Publishers Association. (zipped .pdf)
Krotoski, A. (2005). Socialising, subversion and the Self: Why women flock to Massively Multiplayer Online Role Playing Games. In N. Garrelts (ed.) Digital Gameplay: Essays on the nexus of game and gamer. Jefferson, NC: McFarland Press. (.pdf) (Amazon)
Krotoski, A. (2005). The Social Life of Virtual Worlds. Intersection: Journal of Contemporary Screen Studies. (.pdf)
Krotoski, A. (2005). Computer and Video Games Industry: Age ratings and codes of practice. London: Entertainment and Leisure Software Publishers Association. (.pdf)
Krotoski, A. (2004). Online games, offline selves: A Possible Selves approach to offline self-concept negotiation through play in Massively Multiplayer Online Role Playing Games. MSc Thesis. University of Surrey, Department of Psychology, School of Human Sciences. [pdf] Released under a Creative Commons 3.0 cc by-nc-sa license.
Krotoski, A. (2004) Chicks and Joysticks: An Exploration of Women and Gaming. London: Entertainment and Leisure Software Publishers Association. (.pdf)
Krotoski, A. (in press). Play and the Multiverse. In D. Surman (ed.) The Videogames Handbook. Abingdon: Routledge.